Instead of enduring another pointless maze or endure an action sequence, you will instead need to focus on how best to interact with your brothers and other characters to win their favor (or be rid of them, if they simply won't help). Nine Princes in Amber deserves recognition for being one of the first (if not THE first) Telarium games to break the mold of action/adventure blend the company is known for. As in the novel, you will travel from the real world into the fascinating fantasy world of Amber, where things are similar to our 20th century world, but imbued with subtle differences as only our minds can create. With this backdrop, the game begins with you, Corwin, one of the Princes of Amber, who must compete against your brothers for the throne. Amber itself is more 'real' than the Shadows, and when Oberon, its ruler, disappears, it is for Amber that his nine sons compete. In an infinity of Shadows, any world that can be imagined exists somewhere. Emanating from it are the Shadows - other universes or realities - and members of the royal house of Amber have the ability to walk from one Shadow to the next. One of the better Telarium games, Nine Princes in Amber is based Roger Zelazny's classic sci-fi novels "Nine Princes in Ambers" and "The Guns of Avalon" that are widely hailed as a remarkable combination of light fantasy and Byzantine plotting.īefore I get to the game itself, a brief introduction to the world of Amber is in order for the uninitiated: at the center of reality is the land/kingdom/universe of Amber.
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